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NPC Generator

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Advanced [show]


Sarah Watson, Female Human [Permalink]

Personal [hide]

Description: She wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case, and she perpetually has her hammer ready. Her hair is short and brown. She has green eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born into a rich family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sarah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sarah. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She has decided she is irredeemable.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Rich, Criminal record. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Sarah Watson, Female Human Bard 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 3000 cp. Peridot (30 gp).


Social Check DCs


Ozyman Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His silver hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Ozyman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in a small forest village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Gifted, Entrepeneur. Bonds: Nature, Religious. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Ozyman Hilltopple, Male Halfling Cleric 4
Small (3'1") Halfling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp. Alexandrite (200 gp).


Social Check DCs


Bathin Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. He has wavy brown hair. His gold eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He would rather hide behind his crafts than deal with other people.

History: Bathin was raised in a hard working conservative environment. A gifted student he started as a Dilettante, but he got bored and became a Navigator. Since then, he has sought to make the best of life.

Motivation: To be a Dilettante again; and he'd like to take his coworkers down a peg

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Navigator

Voice: Complex vocabulary, royal

Attributes [hide]

Bathin Clandestine, Male Tiefling Cleric 3
Medium (6'2") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 13 (+1)17 (+3)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs


Gargax Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor, and he perpetually has his whip ready. His white crest is slicked back into a classic pompadour. His red eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is harsh and unforgiving.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Through the years after Gargax was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gargax's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Shy, Antagonistic, Secretive. Bonds: Religious. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Gargax Kimbatuul, Male Dragonborn Warrior 12
Medium (6'6") Dragonborn, Chaotic Good (CR 12)
Armor Class 11
Hit Points 85 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 9 (-1)13 (+1)
Skills Arcana +6, Athletics +6
Senses Passive Perception 9
Languages Common, Druidic, Halfling
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +6

Possessions: Blue quartz (5 gp). Sardonyx (50 gp). Golden yellow topaz (600 gp). Deep green spinel (150 gp). Malachite (5 gp). Rich purple corundum (1100 gp). 1 Minor magic item.


Social Check DCs

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