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NPC Generator

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Advanced [show]


Loopmottin Munggen, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'3" has a big stupid grin on her face most of the time. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair, while still mostly blonde, has prominent grey streaks. Her eyes are green.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She also is a firm believer in the womanly ideal.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She worked as a nervous Sailor and found it very stressful. She has drifted from career to career and currently works as a Sailor.

Motivation: Expand her business; and balancing her hectic life and new sailor responsibilities is difficult

Ideals: Impeccable. Flaws: Impulsive. Bonds: Slave, Job. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Loopmottin Munggen, Female Gnome Bard 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Gnome, Orc, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Fargrim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a large grey jacket. He keeps his chestnut hair in a flapper bob. His green eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He plays an instrument quite well.

History: A powerful brothel owner made him what he is. Fargrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fargrim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Artistic. Bonds: Guardian, Mentor, Criminal record, Adventurer. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Fargrim Ironfist, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp.


Social Check DCs


Hunter Shelley, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He has a slight overbite and is overall scrawny. He keeps his brown hair in a flapper bob. His eyes are amber and catlike.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is an amazing painter.

History: He comes from a rich southern family. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.

Motivation: To reunite with his old friends; and he has money and likes to spend it

Ideals: Gifted, Optimist. Bonds: Enemies, Rich, Adventurer. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Hunter Shelley, Male Human Bard 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills History +4, Stealth +5
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 100 gp. Bloodstone (50 gp).


Social Check DCs


Frederick Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His hair is cut close to his head. His blue eyes dart from person to person.

Personality: He is extraordinarily eccentric. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Frederick was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Insane. Bonds: Criminal record, Poor, Adventurer. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Frederick Ilphelkiir, Male Half-Elf Monk 4
Medium (5'7") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 5 (-3)9 (-1)
Skills Persuasion +1, Survival -1
Senses Passive Perception 7
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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