Vonana Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with small hat. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is blonde and curly. She has hazel eyes.
Personality: Confrontational and typically high on some drug or another. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mercenary arts, while her mother instructed her in etiquette, music and courtly manner. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She was granted psionic powers by her dying brother.
Motivation: She is content; and to end her boredom
Ideals: Philantrophist, Gifted. Flaws: Addict, Mundane. Bonds: Rich. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Rock crystal (40 gp). Lapis lazuli (15 gp). Carnelian (40 gp).
Nyx Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'1". She wears dark leathers with embroidery, and her gloved hand is found clutching a hammer. Her blonde hair is drawn into a tight pony tail with a cross scrunchie. Her violet eyes peer out from beneath her top blue hat.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her father raised her in a mountain cabin. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Optimist. Flaws: Disease. Bonds: Nature, Adventurer. Occupation: Doctor
Voice: Rolls R's
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 8)
Armor Class 12
Hit Points 47 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1
Possessions: 300 gp.
Pallabar Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He sports a flattop hair cut. He has gleaming, smiling gray eyes.
Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born in the east to a Armorer, Pallabar learned a great deal about his mother's area of expertise. Through the years after Pallabar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Pallabar's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by giants. Pallabar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Enemies, Job. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 38 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Celestial, Goblin, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Guy Everly, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. His moppish chestnut hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are gray.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born several months after his father was called into army service. A gifted student he started as a Shipwright, but he got bored and became a Sailor. He has drifted from career to career and currently works as a Sailor.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to end his boredom
Flaws: Mundane, Insane. Bonds: Criminal record, Military, Job. Occupation: Sailor
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!


