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NPC Generator

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Advanced [show]


Perra Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears black leather gloves, a black jacket, and tight pants. Her crest, while still mostly white, has prominent grey streaks. She wears a mask on her face.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now mingles about in high society.

Motivation: She wants nothing more than to rejoin the army; and a deep hatred of illithids

Flaws: Shy. Bonds: Enemies, Religious, Rich, Military. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

Perra Xephyrbahnor, Female Dragonborn Expert 7
Medium (6'3") Dragonborn, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)8 (-1) 15 (+2)16 (+3)
Skills Insight +5, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 120 pp. Freshwater pearl (13 gp). Sard (20 gp). Obsidian (13 gp). Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mreksh Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a green costume with the symbols of luck on his torso. He has done his best to style his green crest to look like a famous performer. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Mreksh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He has a crush on the local Weaver; and to settle down with his crush

Flaws: Shy, Fearful. Bonds: Nature, Enemies, Has a crush. Occupation: Barber

Voice: Raspy

Attributes [hide]

Mreksh Daardendrian, Male Dragonborn Druid 12
Medium (6'3") Dragonborn, True Neutral (CR 12)
Armor Class 11
Hit Points 79 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Arcana +5, Performance +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: Chalcedony (80 gp). Alexandrite (800 gp). Tourmaline (100 gp). Golden yellow topaz (800 gp). Citrine (80 gp). Tiger eye turquoise (5 gp). Deep green spinel (100 gp).


Social Check DCs


Dalgal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, brown cloak. His long white hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.

History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dalgal Goldfinder, Male Dwarf Adept 8
Medium (4'4") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 62 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)13 (+1) 19 (+4)6 (-2)
Skills Medicine +7, Survival +7
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 3000 sp. Gold and topaz bottle stopper cork (1200 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Darrow Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear white tank tops with black pants. His long auburn hair is drawn into a two foot long braid. His violet eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the east to a Scribe, Darrow learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his brother recently and the two have been together since.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a fisher again

Ideals: Fighting. Flaws: Selfish, Fearful. Bonds: Job, Family. Occupation: Scribe

Voice: Sighs a lot, exhausted

Attributes [hide]

Darrow Honeypot, Male Halfling Commoner 5
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)14 (+2) 11 (+0)11 (+0)
Skills Performance +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. Eye agate (12 gp).


Social Check DCs

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