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NPC Generator

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Advanced [show]


Sun Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown coat over a grey low-cut shirt, and a top hat upon his head. His long brown fur is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has money and likes to spend it.

Flaws: Insomniac. Bonds: Adventurer, Rich, Has a crush. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Sun Thundercloud, Male Tabaxi Bard 10
Medium (6'6") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)8 (-1) 14 (+2)14 (+2)
Skills Intimidation +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enidda Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'0", this woman likes to wear ponchos typically of a light tan in addition to tight pants. She wears a wide-brimmed hat to cover her moderate length white hair. Her violet eyes dart from person to person.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She believes the world needs to unite to get rid of goblins once and for all.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her 15th year, her parents were killed by a goblins raid, leaving Enidda alone in the world. After a stint in an orphanage, she was adopted. She has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and to protect her home

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Guardian. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Enidda Raulnor, Female Gnome Warlock 4
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)17 (+3) 13 (+1)15 (+2)
Skills Acrobatics +3, History +5
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Druidic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 21000 cp. Solid gold idol (400 gp).


Social Check DCs


Zephan Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. He keeps his silver hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.

History: When he was but 6 years old his parents immigrated from the east. In his 11th year, his parents were killed by a giants raid, leaving Zephan alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Pacifist. Flaws: Mundane. Bonds: Enemies, Immigrant, Criminal record. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Zephan Rise, Male Tiefling Monk 7
Medium (6'1") Tiefling, Chaotic Neutral (CR 7)
Armor Class 7
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 10 (+0)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +0, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d8+2, Ranged +0 / 2d8-3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Gerbo Offund, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He keeps his brown hair in a pixie cut. He has several tiny topaz earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can't help but pocket interesting objects he comes across

History: Gerbo was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. By chance he met his brother recently and the two have been together since.

Motivation: He has decided he is irredeemable; and marry his brother to traveling adventurers

Ideals: Impeccable. Bonds: Rich, Criminal record, Family, Nature. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Gerbo Offund, Male Gnome Adept 6
Small (3'2") Gnome, Lawful Evil (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: Iolite (70 gp).


Social Check DCs

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