Ethereal Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She sports pastel clothing, slightly heavier than average wear. Her fur, while still mostly beige, has prominent grey streaks. Her eyes, though not visible through her cowl, are blue.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She has all her life been fascinated with music.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Expand her business; and balancing her hectic life and new sellsword responsibilities is difficult
Ideals: Artistic. Flaws: Disease. Bonds: Enemies, Rich, Job. Occupation: Sellsword
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 6 (-2) | 16 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5
Possessions: 2100 sp. 1 Masterwork Heavy wooden shield. 1 Chain shirt.
Raam Strength, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears baggy green pantaloons and a black scarf. His right hand appears badly burned and disfigured. His black hair is drawn into a tight pony tail with a rose scrunchie. His face is covered beneath a completely black helmet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the east. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Many dire rats want him driven away.
Ideals: Persistence. Bonds: Immigrant, Poor. Occupation: Priest
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 48 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 40000 cp. Sardonyx (40 gp). Hematite (8 gp). Golden pearl (110 gp). 1 Minor magic item. 1 Minor magic item.
Nogu Appleton, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally shirtless and showing off her tattooed chest. Her hair is red and curly. She has a dull look in her green eyes.
Personality: She is very quiet and rarely speaks above a whisper. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was very strict, and drilled into her lessons on being the perfect lady. During her travels, Nogu and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nogu discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Nogu fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She's repulsed by the PC; and she has passion for adventuring and risk
Ideals: Impeccable. Flaws: Shy, Disease, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Cartwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 9)
Armor Class 10
Hit Points 70 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 3000 sp. Star rose quartz (60 gp). Red spinel (160 gp). Red-brown spinel (160 gp).
Ethereal Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her lavender fur is knotted and matted. Her hazel unseeing eyes seem to look past you.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was raised in a plains tribe. She has had some formal music training, and achieved minor success. After months of barely getting by, Ethereal managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Rich, Criminal record, Nature. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Giant, Infernal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 210 gp. Finely wrought small gold bracelet (40 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!

