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NPC Generator

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Advanced [show]


Luthra Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her auburn hair is kept up in a ponytail inside a deerstalker hat. Her eyes are brown and she is always smoking a pipe.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Luthra was born in the east. At a young age she loved to build and create. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is unsatisfied with her job; and she desires power and/or immortality

Ideals: Persistence. Flaws: Selfish, Fearful. Bonds: Adventurer, Job. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Luthra Fiddlefen, Female Gnome Monk 9
Small (3'4") Gnome, Chaotic Good (CR 9)
Armor Class 11
Hit Points 51 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)9 (-1) 15 (+2)9 (-1)
Skills Animal Handling +5, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0

Possessions: 2000 sp. Freshwater pearl (10 gp). Jasper (80 gp). Chalcedony (80 gp). Blue quartz (10 gp). Aquamarine (500 gp). Tiger eye turquoise (10 gp). Tourmaline (120 gp).


Social Check DCs


Sweet Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a pastel suit, blue shirt, and tan tie, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her beige fur, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A few years later when the east was not economically sound they moved to her current location. After a long history of fighting, Sweet and her spouse have recently divorced.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Sweet Paws, Female Tabaxi Barbarian 6
Medium (4'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 10
Hit Points 60 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Everleigh, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy blonde hair. His hazel eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Chad took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He used his abilities to travel the world and help people.

Motivation: To be a Dilettante again.

Ideals: Philantrophist. Bonds: Job, Nature. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Chad Everleigh, Male Human Rogue 11
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 38 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)16 (+3) 15 (+2)10 (+0)
Skills Athletics +4, Deception +4
Senses Passive Perception 12
Languages Common, Terran, Gnoll, Druidic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +4

Possessions: 50 pp. Star ruby (1600 gp). Moonstone (30 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Peyton, Female Human [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and she perpetually has her greatsword ready. Her white hair is cut short. She wears round tiny glasses practically rammed into her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Mary grew up listening to her father's many stories. Mary was born on a far southern island where she grew up under the tutelage of her father, an expert Blacksmith. She now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and she's looking for her big break

Ideals: Fighting, Gifted, Logical. Bonds: Adventurer, Immigrant. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Mary Peyton, Female Human Warrior 2
Medium (4'8") Human, Neutral Evil (CR 2)
Armor Class 14
Hit Points 8 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 5 (-3)11 (+0) 13 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 240 gp.


Social Check DCs

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