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NPC Generator

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Advanced [show]


Symma Dunben, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman wears blue trousers with yellow and green striped suspenders. She wears various colorful collared shirts. Her chestnut hair is slicked back into a classic pompadour. She has several tiny topaz earrings on each ear.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is able to fit into much smaller and tighter spaces than normal.

History: She was always a brilliant, if unscrupulous mind. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: Emotional, Insane. Bonds: Rich. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Symma Dunben, Female Gnome Barbarian 3
Small (3'1") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp. 1 Magnifying glass. 1 Masterwork manacles.


Social Check DCs


Leaf Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and wears skinny pants and wears a pastel and tan robe with the hood down. Her cinnamon fur is knotted and matted. Her fierce blue eyes like to dwell on things.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Gifted from a young age, Leaf studied abroad. Her druidic abilities were realized during a raid on her village. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Secretive, Antagonistic. Bonds: Adventurer. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Leaf Prim Posies, Female Tabaxi Wizard 9
Medium (5'2") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 24 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 7 (-2)11 (+0)
Skills Animal Handling +1, History +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Cloth of gold vestments (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pennie Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a flail on her belt. She is bristling with hidden weapons, mostly flails and ceremonial daggers. Her black hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Prone to second guessing herself, she comes off as nervous. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village she learned the ways of the warrior from her mother. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Justice. Flaws: Insomniac, Shy. Bonds: Criminal record. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Pennie Kettlewhistle, Female Halfling Bard 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)12 (+1) 15 (+2)18 (+4)
Skills Nature +4, Persuasion +7
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Feeny, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow armored body suit, with a simple red line shooting up and back down. She carries with her a set of ceremonial daggers on her belt, each one with a amber on the hilt. Her long chestnut hair is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.

Personality: She dislikes all the random violence that takes place in the south. A true patriot, Alice would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born several months after her mother was called into army service. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting, Pacifist. Flaws: Insane. Bonds: Military. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Alice Feeny, Female Half-Elf Bard 2
Medium (4'11") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 16 (+3)12 (+1)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 1 Good lock.


Social Check DCs

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