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NPC Generator

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Advanced [show]


Margery Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears light armors faded through time and improper care. Her moppish auburn hair is in a traditional bowl cut. Her fierce brown eyes like to dwell on things.

Personality: Margery wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: The child of eastern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Half-Elves in the east were limited. She left for the east, certain she would find work there.

Motivation: To unite with her brother; and an old rival family wants her found

Ideals: Disciplined. Bonds: Family, Immigrant. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Margery Othronus, Female Half-Elf Barbarian 5
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)14 (+2) 12 (+1)16 (+3)
Skills Performance +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. He sports a long auburn beard, and similarly colored long hair. He has a dull look in his hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Veit reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Poor, Slave, Military. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Veit Thrahak, Male Dwarf Cleric 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)18 (+4) 10 (+0)14 (+2)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Aquan, Ignan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 130 gp.


Social Check DCs


Fivin Wallace, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear violet clothing when he does not wear armor and is in decent physical shape. He has styled his auburn hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He plays an instrument quite well.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fivin took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He now spends his time doing works of charity.

Motivation: He has a crush on the local Doctor; and he wants to get laid

Ideals: Joker, Artistic, Philantrophist. Bonds: Poor, Nature, Has a crush. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

Fivin Wallace, Male Half-Elf Cleric 5
Medium (5'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Deception +3, History +5
Senses Passive Perception 13
Languages Common, Elven, Druidic, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Agatha Sheldon, Female Human [Permalink]

Personal [hide]

Description: She wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her silver hair, when down, is lengthy. She has several tiny jet earrings on each ear.

Personality: She is a hateful person. She taunts others and blames them for her problems. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Gifted from a young age, Agatha studied abroad. Her childhood dream was to be a Merchant, but she was a colossal failure. She now mingles about in high society.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Rich, Job. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

Agatha Sheldon, Female Human Sorcerer 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 14 (+2)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. Eye agate (12 gp). 1 Thunderstones.


Social Check DCs

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