Dagger Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'8", this woman wears a pastel vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She keeps her cinnamon fur in a flapper bob. Her copper eyes have a joyful gleam in them most of the time.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is an amazing painter.
History: Gifted from a young age, Dagger studied abroad. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has a crush on the local Dyer; and she wants to get laid
Ideals: Gifted. Flaws: Shy, PTSD, Antagonistic. Bonds: Has a crush. Occupation: Fisher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Sardonyx (80 gp).
Marbas Gift, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are black.
Personality: He likes to make people angry or surprised. He can't help but pocket interesting objects he comes across
History: He was born in the west, but his parents moved at a very young age to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Marbas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Marbas. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and obtaining odd cultural gnomish artifacts is his passion
Flaws: Antagonistic. Bonds: Poor, Criminal record, Immigrant, Adventurer. Occupation: Spice Merchant
Voice: Whispers
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 61 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +6
Possessions: 8000 sp. Brown-green garnet (90 gp). Golden yellow topaz (500 gp).
Sarai Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She carries with her a set of greataxes on her belt, each one with a amethyst on the hilt. She sports a flattop hair cut. Her eyes are brown and she is always smoking a pipe.
Personality: She is extraordinarily eccentric. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born to a Marshal, her father struggled to pay the bills. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane. Bonds: Religious, Poor. Occupation: Knight
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 89 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: Golden circlet with four aquamarines (6000 gp). Solid gold idol (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold and topaz bottle stopper cork (1000 gp). Old masterpiece painting (500 gp). Jeweled electrum ring (3000 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1000 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Fire opal pendant on a fine gold chain (500 gp). 1 Medium magic item. 1 Medium magic item.
Art In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears brown painted combat armor at almost all times. His long brown fur is drawn into a two foot long braid. He has hazel eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Poor. Occupation: Ploughman
Voice: Italian accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 94 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
Possessions: 2300 gp. Silver pearl (90 gp). Fiery yellow corundum (500 gp). Blue quartz (13 gp). Fire opal (500 gp). Iolite (20 gp). Golden yellow topaz (1400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


