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NPC Generator

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Advanced [show]


Snafû Easton, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long brown beard, and similarly colored long hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 5 years old his parents immigrated from the south. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern; and he's looking for his big break

Ideals: Logical. Flaws: Cynical. Bonds: Immigrant, Adventurer, Job. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Snafû Easton, Male Half-Orc Aristocrat 1
Medium (6'7") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)8 (-1) 16 (+3)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 100 sp.


Social Check DCs


Dayereth Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'10". He wears yellow leather gloves, a yellow jacket, and tight pants. His black hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful necromancer made him what he is. His father was a soldier and died while he was still young. Dayereth was left his father's suit of armor and trained in its use and care. He has achieved small success as a Miller.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Job, Mentor, Military. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Dayereth Beitz, Male Half-Elf Druid 5
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 13 (+1)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 700 gp.


Social Check DCs


Armara Calm, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has styled her black hair well, parting it to the left. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Armara is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Scribe hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend.

Ideals: Extrovert. Flaws: Addict. Bonds: Adventurer, Poor, Immigrant. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Armara Calm, Female Tiefling Bard 1
Medium (5'7") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)12 (+1) 14 (+2)18 (+4)
Skills Medicine +4, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 30 gp. Chrysoprase (20 gp).


Social Check DCs


Nuraval Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This man likes to wear grey tank tops with black pants. He has a penchant for wearing a ring with an oversized topaz on his left hand. His red hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a necromancer, Nuraval was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Depressed, Impulsive. Bonds: Rich, Mentor, Religious. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Nuraval Ungart, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)17 (+3) 12 (+1)10 (+0)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Celestial, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 210 gp. 1 Masterwork Common Melee.


Social Check DCs

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