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Advanced [show]


Ella Colby, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she usually wears her grey robe and has her rapier always slung over her shoulder. She has moderate length brown hair. She wears round tiny glasses practically rammed into her face.

Personality: She is irascible and easily irritated. She does not trust anyone and sleeps with one eye open.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Ella was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Ella's father didn't care for her much, and the feeling was mutual. She was granted necromantic powers by her dying sister.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Military, Family. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Ella Colby, Female Human Paladin 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 sp.


Social Check DCs


Seraphina Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many red ritualistic tattoos. She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her sword. Her hair is blonde and curly. She tend to wears goggles to shield her eyes.

Personality: She is overprotective of those who hire her services. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born to a criminal king-pin and mafia family When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Extrovert. Flaws: PTSD. Bonds: Guardian, Criminal record. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Seraphina Wiseacre, Female Halfling Warrior 13
Small (2'11") Halfling, Neutral Evil (CR 13)
Armor Class 16
Hit Points 85 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 11 (+0)15 (+2) 18 (+4)14 (+2)
Skills Nature +6, Persuasion +6
Senses Passive Perception 14
Languages Common, Halfling, Terran, Elven
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cumpen Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long blonde hair reaches down to her waist. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Cumpen is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She receives visions of the future at random moments

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cumpen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Extrovert, Gifted. Bonds: Poor, Immigrant. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Cumpen Musgraben, Female Gnome Cleric 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 8
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 19 (+4)13 (+1) 16 (+3)11 (+0)
Skills Investigation +3, Sleight of Hand -1
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp.


Social Check DCs


Pushkrimp Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large white mantle and cape that has been intricately interwoven into his brown robe. His white hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pushkrimp is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Pushkrimp grew up listening to his mother's many stories. Cursed with a spirit at a very young age, Pushkrimp has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Philantrophist, Justice. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Pushkrimp Addington, Male Half-Orc Bard 12
Medium (5'10") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 43 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 14 (+2)7 (-2)
Skills Animal Handling +6, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 100 pp. Bloodstone (60 gp). Amber (140 gp). Azurite (10 gp). Malachite (10 gp). Red-brown spinel (140 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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