Fibblestib Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Architect. He is muscular with a powerful set of arms. His hair is cut close to his head. His eyes are a pleasant amber.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.
History: Fibblestib was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fibblestib took refuge in the ruined castle and found the beat up sword and armor he uses now. He has achieved small success as a Architect.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic. Flaws: Insomniac, Fearful. Bonds: Job, Nature. Occupation: Architect
Voice: Sensual and smooth
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 32000 sp. 1 Minor magic item.
Urshar Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. She has slicked back brown hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Urshar grew up listening to her father's many stories. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Ideals: Justice. Flaws: Insomniac, Fearful. Bonds: Poor, Adventurer. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
Kali Sanity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black costume with the symbols of death on her torso. She has a slight overbite and is overall scrawny. Her black hair is knotted and matted. Her red eyes are slightly larger than normal.
Personality: She will rave to anyone who will listen. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She is a Deep Scion in disguise. She helped her father out around the business and became quite the natural. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the east
Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Adventurer, Job. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 13 (+1) | 17 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Undercommon, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 500 gp. Zircon (20 gp). Moss agate (12 gp).
Maynild Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: She likes to wear yellow tank tops with brown skirt. She carries a battered shortbow and tarnished greataxe as well. Her white hair is wavy and long. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to make people angry or surprised. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She is a Deep Scion in disguise. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Bellfounder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 18 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


