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NPC Generator

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Advanced [show]


Eiravel Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. With a patchy silver beard and wild silver hair. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and to reunite with his absent mother

Ideals: Joker, Artistic, Gifted. Bonds: Family, Immigrant. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Eiravel Casilltenirra, Male Half-Elf Warlock 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)17 (+3) 13 (+1)12 (+1)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Infernal, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 700 gp. Aquamarine (1600 gp).


Social Check DCs


Cockaby Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has auburn hair. This gray eyed northerner is not easily forgotten.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he seems to be bored by most things

Ideals: Joker. Flaws: Mundane. Bonds: Criminal record, Nature, Job. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Cockaby Raulnor, Male Gnome Sorcerer 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)9 (-1) 11 (+0)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 10
Languages Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Red garnet (60 gp). Jade (60 gp). Rock crystal (50 gp).


Social Check DCs


Oren Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is typically in his Marshal uniform. He has dyed his greying silver hair a little too much giving a sharp silver color. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has worked as a Marshal like his father before him.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Oren Stoutman, Male Halfling Fighter 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 9 (-1)11 (+0)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. 1 Masterwork Musical instrument.


Social Check DCs


Werydd Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: This southern woman is renowned for her bright grey dresses and hats. Her clothes are grease stained in places. Her brown hair is well kept. She wears large thick round spectacles.

Personality: A skeptical and narcissistic woman, Werydd's first love is herself. Her second love is also herself. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: Werydd was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. There was a wharf not far from home where she often wandered off to fish. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable. Flaws: Racist. Bonds: Poor, Immigrant, Adventurer, Nature. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Werydd Bigtoe, Female Dwarf Fighter 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 14 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp.


Social Check DCs

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