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NPC Generator

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Advanced [show]


Windy Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a pastel vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her pastel boots flare out at the collars. Her cinnamon fur is braided into rings. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She speaks before she thinks and is too direct. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a criminal king-pin and mafia family She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is a bit of a kleptomaniac.

Flaws: Addict, Impulsive, Insane. Bonds: Immigrant, Criminal record. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Windy Plume, Female Tabaxi Druid 7
Medium (4'10") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Stealth +4, Survival +3
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 600 gp. Violet garnet (1000 gp). Zircon (30 gp). Red-brown spinel (60 gp).


Social Check DCs


Beatrice Cithreth, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is well dressed, constantly wearing a violet suit, white shirt, and blue tie. She wears her auburn hair up. Her gray unseeing eyes seem to look past you.

Personality: She is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Beatrice took refuge in the large cave and found the beat up sai and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to work out more often

Ideals: Joker. Flaws: Disease, Shy. Bonds: Nature. Occupation: Actor

Voice: Speaks like tongue is numb

Attributes [hide]

Beatrice Cithreth, Female Half-Elf Bard 8
Medium (5'5") Half-Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 6000 sp. Black velvet mask with numerous citrines (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Antinua Fasharash, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a faded coat and loose pants complete with Stetson hat. Beneath her clothing is a huge mess of scar tissue. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done she does not care how it got done.

History: Born in a small village she learned the ways of the warrior from her mother. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting goblins, the young Antinua began to lead the lost caravan. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Antinua fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out

Ideals: Joker, Professionalism, Fighting. Flaws: Addict. Bonds: Slave. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Antinua Fasharash, Female Elf Rogue 1
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)16 (+3) 10 (+0)13 (+1)
Skills Animal Handling +2, History +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 90 gp. Red spinel (160 gp).


Social Check DCs


Eberk Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy grey pantaloons and a black scarf. His brown hair is smooth and relatively long. His hazel eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He works hard and plays hard.

History: Eberk hails from a village terrorized by goblins. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He has since lost track of the people in his past.

Motivation: To unite with his sister; and to get a good night's sleep

Ideals: Gifted. Flaws: Hedonist, Insomniac. Bonds: Enemies, Family. Occupation: Hunter

Voice: Dark and ominous

Attributes [hide]

Eberk Torevir, Male Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 140 gp. 1 Chain shirt.


Social Check DCs

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