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NPC Generator

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Advanced [show]


Trail In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a brown costume with the symbols of the four houses of cards on her torso. She keeps her red fur in a flapper bob. Her face is covered beneath a completely black helmet.

Personality: She likes to make people angry or surprised. She works hard and plays hard.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trail fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Immigrant. Occupation: Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Trail In the Wind, Female Tabaxi Barbarian 9
Medium (5'10") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 103 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 12 (+1)18 (+4)
Skills Acrobatics +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +7

Possessions: 80 pp. A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Solid gold idol (1200 gp).


Social Check DCs


Hadwisa Chatham, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on her left hand. Her hair, while still mostly black, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Hadwisa was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. While studying, she fell in love. They married and had a son. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she doesn't get along with people that don't share her tastes

Ideals: Philantrophist, Impeccable. Flaws: Insane. Bonds: Poor, In love. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

Hadwisa Chatham, Female Human Rogue 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Three Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a pastel vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has yellow fur. His eyes are green.

Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.

History: He got into the Ruler business at a young age. Three liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Impeccable. Flaws: Fearful. Bonds: Job, Nature. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Three Treat, Male Tabaxi Commoner 1
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Nákra Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a Stetson hat to cover his moderate length blonde hair. His brown unseeing eyes seem to look past you.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He has a small toy that he constantly fidgets with.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Cursed with unlife at a very young age, Nákra has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Tabaxi people.

Ideals: Artistic. Flaws: Disease, Racist, Addict. Bonds: Poor. Occupation: Tailor

Voice: Old thin voice

Attributes [hide]

Nákra Morley, Male Half-Orc Rogue 4
Medium (5'1") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 8 (-1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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