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NPC Generator

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Advanced [show]


Veloptima Garrick, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her clothes are grease stained in places. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is calm most of the time but flees social interaction. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was raised in a white middle class family as the only child. Veloptima was born on a far southern plains where she grew up under the tutelage of her mother, an expert Guard. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage

Flaws: Shy, Mundane, Disease. Bonds: Poor, Immigrant, Family. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Veloptima Garrick, Female Gnome Monk 14
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 10
Hit Points 117 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 19 (+4)14 (+2) 15 (+2)16 (+3)
Skills Intimidation +8, Perception +7
Senses Passive Perception 17
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +3 / 4d6-2, Ranged +4 / 4d6-1, Grapple -1

Possessions: 2000 gp. Hematite (13 gp). Golden yellow topaz (1100 gp). Black pearl (1100 gp). Golden yellow topaz (1100 gp). Sardonyx (50 gp). Rhodochrosite (13 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Barclay, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses like a well dressed Bellfounder does. Her red hair is cut jaggedly and amateurishly. She wears a mask on her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Millicent enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born blind and as such lacked many opportunities for work. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Bellfounder for the past few years.

Motivation: She is unsatisfied with her job; and to be a banker again

Flaws: Insomniac, Hedonist, Disease. Bonds: Job, Immigrant. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Millicent Barclay, Female Human Monk 1
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Druidic, Giant, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 80 gp.


Social Check DCs


Malquis Holimion, Female Elf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and carries tridents. Sporting a silver mohawk this woman's hair draws a lot of attention. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: Stoic and calm, she prefers to meditate than take action. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her religion dominates her actions.

Ideals: Fighting, Disciplined. Bonds: Rich, Religious, Nature. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Malquis Holimion, Female Elf Fighter 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. Silver comb with moonstones (700 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Balimaar Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many green ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. He has a long brown beard with little hanging trinkets. He wears a mask on his face.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Stableman. He has achieved small success as a Stableman.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is content

Ideals: Fighting, Entrepeneur. Flaws: Mundane. Bonds: Enemies, Job. Occupation: Stableman

Voice: French accent

Attributes [hide]

Balimaar Sylvaranth, Male Half-Elf Ranger 4
Medium (5'3") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)11 (+0) 11 (+0)16 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs

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