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NPC Generator

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Advanced [show]


Egelina Everly, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses like a well dressed Fisher does. She has wavy blonde hair. Her green eyes are slightly larger than normal.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She struck the Fisher job and began her own company from there.

Motivation: To be a Locksmith again.

Ideals: Optimist. Flaws: Fearful, Disease. Bonds: Job, Adventurer. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Egelina Everly, Female Human Commoner 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Jarana Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She typically wears grey cloth garments or leather armor. She carries with her a set of falchions on her belt, each one with a emerald on the hilt. Her red hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. After a long history of fighting, Jarana and her spouse have recently divorced.

Motivation: Retire the richest woman in the west; and she's repulsed by the pc

Ideals: Fighting, Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Nature. Occupation: Engraver

Voice: Dark and ominous

Attributes [hide]

Jarana Foamtankard, Female Dwarf Wizard 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)15 (+2) 12 (+1)11 (+0)
Skills Athletics +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: Just what you see.


Social Check DCs


Zepar Trust, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. He wears his dark red hair up. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Armorer, his father struggled to pay the bills. When Zepar reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Extrovert. Flaws: Selfish. Bonds: Adventurer, Poor, Military. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Zepar Trust, Male Tiefling Monk 7
Medium (5'4") Tiefling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 12 (+1)19 (+4)
Skills Perception +4, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). 1 Minor magic item.


Social Check DCs


Grigi Wesley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with white lining and desert motifs. She wears a Stetson hat to hide her balding. She wears crescent spectacles with a black brim.

Personality: She likes to make people angry or surprised. She believes the world needs to unite to get rid of orcs once and for all.

History: When she was but 7 years old her parents immigrated from the south. Through the years after Grigi was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Grigi's mother didn't care for her much, and the feeling was mutual. She is searching for what she claims is her rightful reward.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and meet up once more with her childhood friend

Flaws: Antagonistic. Bonds: Enemies, Immigrant, Adventurer, Criminal record. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Grigi Wesley, Female Half-Orc Bard 2
Medium (4'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)6 (-2) 13 (+1)8 (-1)
Skills Performance +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Average lock.


Social Check DCs

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