Paymon Wary, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a robe, a symbol of the four houses of cards around his neck, and a longsword on his belt. He keeps his long chestnut hair kept up in a rat tail. His eyes are a pleasant black.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Mason, who enjoyed hunting, Paymon was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Soapmaker
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 17)
Armor Class 11
Hit Points 138 (17d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Infernal, Aquan
Attacks Melee +4 / 5d4-2, Ranged +7 / 5d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 2 | 2 |
Possessions: 1200 pp. Amethyst (50 gp). Alexandrite (1300 gp). Hematite (12 gp). Obsidian (12 gp). Tiger eye turquoise (12 gp). Onyx (70 gp). Brown-green garnet (50 gp).
Elama Caerdonel, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in earthy colors with a yellow and pastel handkerchief worn on her left side. Her blonde hair is styled in orderly dreadlocks. Her fierce green eyes like to dwell on things.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Elama has worked very hard to control her curse. She now owns her own business.
Motivation: She feels that her past leaves her morally obligated to help; and balancing her hectic life and new shepherd responsibilities is difficult
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Shepherd
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 18 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1000 sp.
Quilla Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her blonde hair up. Her eyes, though not visible through her cowl, are amber.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She plays an instrument quite well.
History: She was born to loving parents in a slum to the east. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job.
Ideals: Fighting, Athletic, Artistic. Bonds: Job, Poor. Occupation: Roofer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 18 (+4) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 180 gp. Lapis lazuli (13 gp). Citrine (70 gp). Rock crystal (70 gp).
Windy Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears suspenders and pastel workpants. Her shirt is grey, and she wears a heavy pastel leather apron most of the time. Her white fur is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are hazel.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She enjoys reading and quiet.
History: She got into the Server business at a young age. Windy was born on a far western forest where she grew up under the tutelage of her mother, an expert Server. She tends to her Server job now, and dutifully fulfills any obligations she has.
Motivation: Her relatives are trying to arrange a marriage; and to unite with her brother
Ideals: Persistence, Logical. Bonds: Job, Immigrant, Family. Occupation: Server
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 87 (13d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Freshwater pearl (6 gp). Coral (80 gp). Rose (20 gp). Rich purple corundum (1600 gp). Freshwater pearl (6 gp). Alexandrite (400 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

