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NPC Generator

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Advanced [show]


Ootah Badger, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a tight fitting white shirt and pants. She has done her best to style her auburn hair to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Stoic and calm, she prefers to meditate than take action. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She is the product a well kept family trust fund and as such has never really known need. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Assassin soon after.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to open a new tavern

Ideals: Disciplined, Entrepeneur. Bonds: Rich, Job, Slave. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Ootah Badger, Female Half-Orc Expert 4
Medium (4'10") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)13 (+1) 14 (+2)10 (+0)
Skills Medicine +4, Stealth +5
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 44000 sp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Old masterpiece painting (700 gp). Cloth of gold vestments (170 gp).


Social Check DCs


Bolhild Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She very much looks the part of a Bricklayer. She is portly but not overly obese. Her black hair, when down, is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Calm and collected, she is a well trained Bricklayer. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She got into the Bricklayer business at a young age. Because her father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She left for the south, certain she would find work there.

Motivation: Wants her loneliness to end; and she is unsatisfied with her job

Flaws: Secretive. Bonds: Job, Immigrant, Enemies, Has a crush. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Bolhild Loderr, Female Dwarf Druid 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)9 (-1) 7 (-2)6 (-2)
Skills Animal Handling +0, Athletics +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Chrysoberyl (150 gp). Rock crystal (30 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Tricking Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a brown shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her whole body is exceptionally muscular. Her fur is cut close to her head. Her eyes are likewise yellow.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She uses divination through singing.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the east, certain she would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted, Artistic, Fighting. Bonds: Immigrant. Occupation: Unemployed

Voice: Sounds elderly

Attributes [hide]

Tricking Of Ivory, Female Tabaxi Wizard 10
Medium (4'11") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 37 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)16 (+3) 13 (+1)8 (-1)
Skills Investigation +7, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Dwarven
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 15000 sp. Jade (150 gp). Brown-green garnet (150 gp). Golden yellow topaz (900 gp). Brown-green garnet (150 gp). Coral (150 gp). Chrysoberyl (150 gp). Deep blue spinel (900 gp). Amethyst (150 gp).


Social Check DCs


Giselle Beckwith, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, and carries bastard swords. Her hair is brown and very short. Her face is covered beneath a completely black helmet.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is frequently practicing swordplay.

History: Giselle hails from a village terrorized by dire rats. When Giselle reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Giselle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Enemies. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Giselle Beckwith, Female Human Bard 11
Medium (5'8") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 70 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)17 (+3) 16 (+3)12 (+1)
Skills Animal Handling +7, Investigation +7
Senses Passive Perception 13
Languages Common, Infernal, Celestial, Orc
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333100

Possessions: 27000 sp. Amethyst (160 gp). Red-brown spinel (160 gp). Brown-green garnet (160 gp). Freshwater pearl (4 gp). Obsidian (4 gp). Jet (160 gp). Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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