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NPC Generator

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Advanced [show]


Mara Bohm, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'1". She prefers to wear yellow pants and tee shirts, and her gloved hand is found clutching a warhammer. She keeps her long white hair kept up in a rat tail. She wears a mask on her face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born in the west, but her parents moved at a very young age to the east. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Fisher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Criminal record, Immigrant. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Mara Bohm, Female Half-Elf Rogue 5
Medium (5'1") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills Athletics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 40000 cp. Tourmaline (80 gp). 1 Minor magic item.


Social Check DCs


Great Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft yellow waves gently in the breeze. His cinnamon fur is braided into rings. His eyes, though not visible through his cowl, are copper.

Personality: A skeptical and narcissistic man, Great's first love is himself. His second love is also himself. He has all his life been fascinated with dancing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Great has worked very hard to control his curse. He has never given up on his dancing dream.

Motivation: Money/treasure.

Ideals: Impeccable, Artistic, Fighting. Flaws: Disease. Bonds: Rich. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Great Grass, Male Tabaxi Barbarian 1
Medium (5'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)13 (+1) 15 (+2)11 (+0)
Skills History +3, Performance +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 200 sp.


Social Check DCs


William Easton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with small hat. His hair is greying and his face has many wrinkles. This violet eyed westerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Bounty Hunter profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the north was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Hedonist, Disease. Bonds: Job, Immigrant, Criminal record. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Easton, Male Human Druid 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)10 (+0) 16 (+3)18 (+4)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 700 sp. Amethyst (110 gp).


Social Check DCs


Andram Anger, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He has a large green mantle and cape that has been intricately interwoven into his grey robe. His whole body is exceptionally muscular. His hair is blue and very short. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Immigrant, Rich. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Andram Anger, Male Tiefling Wizard 12
Medium (6'10") Tiefling, Chaotic Good (CR 12)
Armor Class 10
Hit Points 47 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)7 (-2) 10 (+0)16 (+3)
Skills Nature +2, Performance +7
Senses Passive Perception 10
Languages
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. A pair of silk slippers encrusted with tiny pearls. (160 gp). Old masterpiece painting (500 gp). Silver ewer (100 gp). A silver and pearl hairclip (100 gp). A delicate brass dragon egg (100 gp). Jeweled gold crown (7000 gp). A roughly beaten golden orb (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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