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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Shane Tenley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears bulky brown painted plate armor. His golden hair and beard is wavy and long. His eyes are violet and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: He was always a brilliant, if unscrupulous mind. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Persistence, Logical. Flaws: Antagonistic, Insane. Bonds: Poor. Occupation: Marshal

Voice: French accent

Attributes [hide]

Shane Tenley, Male Human Commoner 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Athletics +5, Nature +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4

Possessions: 100 gp. A necklace of small pink pearls (1000 gp). Silver comb with moonstones (700 gp). 1 Good lock. 1 Average lock.


Social Check DCs


Quick Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His cinnamon fur is kept up in a ponytail inside a broad hat. His blue eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with lycanthropy at a very young age, Quick has worked very hard to control his curse. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and someone believes him a fraud

Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Quick Wind, Male Tabaxi Barbarian 10
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 53 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)10 (+0) 12 (+1)15 (+2)
Skills Athletics +6, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5

Possessions: 1000 gp.


Social Check DCs


Three Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She carries a battered greataxe and tarnished lance as well. She wears her orange fur down. She has several tiny jet earrings on each ear.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Further she is a bit of a stoner and is frequently out of it.

History: Three was raised in a hard working conservative environment. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: Expand her business.

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Rich, Job. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Three Of Clay, Female Tabaxi Aristocrat 2
Medium (6'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Donella Reese, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a faded coat and loose pants complete with Stetson hat. Her blonde hair is slicked back into a classic pompadour. She has several tiny topaz earrings on each ear.

Personality: Donella speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She inherited the family business which she has now maintained for 11 years.

Motivation: She loathes her own lifestyle; and balancing her hectic life and new seamstress responsibilities is difficult

Ideals: Impeccable. Flaws: Depressed. Bonds: Rich, Job, Religious. Occupation: Seamstress

Voice: Voice breaks

Attributes [hide]

Donella Reese, Female Gnome Monk 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)15 (+2) 12 (+1)12 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Giant, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 270 gp. 1 Half-Plate.


Social Check DCs

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