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Ombul Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears light armors faded through time and improper care. His auburn hair is thinning but still full. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Ombul was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ombul's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Flaws: Shy, Antagonistic. Bonds: Immigrant, Slave. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Ombul Underfoot, Male Halfling Wizard 2
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 50 gp. Deep green spinel (40 gp). Rhodochrosite (13 gp). 1 Half-Plate.


Social Check DCs


Roge Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear white pants and tee shirts. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Athletic, Persistence. Bonds: Enemies, Immigrant, Adventurer. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Roge Whispermouse, Male Halfling Cleric 2
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 11 (+0)9 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 150 pp. 1 Banded mail.


Social Check DCs


Hork Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. He has red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Sold as a small child to a wizard, Hork was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Fortune-teller.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Opinionated. Flaws: Terse. Bonds: Poor, Immigrant, Mentor, Job. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Hork Mori, Male Half-Orc Rogue 7
Medium (6'0") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)6 (-2) 13 (+1)9 (-1)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 800 gp.


Social Check DCs


Nim Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, yellow cloak. His long chestnut hair reaches down to his waist. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Nim is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted psionic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting, Gifted. Flaws: Addict, Depressed. Bonds: Nature, Mentor. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Nim Firahel, Male Half-Elf Monk 5
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Religion +6, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40000 cp. Red spinel (90 gp). Chrysoprase (80 gp). 1 Minor magic item.


Social Check DCs

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