Kassoon
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NPC Generator

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Lvl.
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Advanced [show]


Qualen Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing colorful clothing, dressed as a Adventurer. He keeps his long black hair kept up in a rat tail. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 3 years old his parents immigrated from the north. A gifted student he started as a Glassblower, but he got bored and became a Adventurer. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Job, Family. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Qualen Ironhide, Male Gnome Expert 10
Small (3'5") Gnome, Neutral Evil (CR 10)
Armor Class 13
Hit Points 44 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Insight +7, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Nazdûg Bradford, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white armored body suit, with a simple black line shooting up and back down. He wears his hair in dreadlocks. His amber eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of drow once and for all.

History: He served in the navy to pay for his family's outstanding loans. His divine abilities were realized during a raid on his village. He now owns his own business.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and to be a sage again

Ideals: Gifted. Bonds: Enemies, Military, Job. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Nazdûg Bradford, Male Half-Orc Adept 8
Medium (6'4") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 17 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)10 (+0) 10 (+0)10 (+0)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 6000 sp. Violet garnet (1400 gp). Fiery yellow corundum (1100 gp). Tiger eye turquoise (10 gp). Aquamarine (1400 gp). Alexandrite (1400 gp). Coral (80 gp). 1 Minor magic item.


Social Check DCs


Mardred Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a Stetson hat to hide her balding. This hazel eyed northerner is not easily forgotten.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is afraid of women and trembles around them

History: When she was but 8 years old her parents immigrated from the north. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She left for the north, certain she would find work there.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Shy. Bonds: Immigrant. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Mardred Strongheart, Female Dwarf Fighter 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)7 (-2) 12 (+1)12 (+1)
Skills Investigation +0, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 150 pp.


Social Check DCs


Oriff Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses like a well dressed Shepherd does. Her blonde hair is drawn into a tight pony tail with a rose scrunchie. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious woman she believes everything happens for a reason. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Oriff grew up listening to her father's many stories. Her father took her hunting and taught her how to get in the mind of other creatures. She's also a talented Sailor, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.

Ideals: Extrovert. Bonds: Job, Religious, Adventurer, Nature. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Oriff Strongheart, Female Dwarf Aristocrat 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 13 (+1)7 (-2)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs

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