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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Roland Rayden, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His auburn hair, when down, is lengthy. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Marshal profession.

History: He was born to a criminal king-pin and mafia family When Roland reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease. Bonds: Slave, Job, Criminal record, Military. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Roland Rayden, Male Human Warrior 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 7 (-2)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Five Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman has the majority of her body covered in plate. Her fur is brown and curly. Her copper unseeing eyes seem to look past you.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She cannot resist a sob story and will often dote over anyone who has one.

History: Five was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A freak accident while working with her Map Maker father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the east

Ideals: Justice, Philantrophist. Flaws: Disease. Bonds: Poor. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Five Grass, Female Tabaxi Aristocrat 8
Medium (5'5") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)7 (-2) 13 (+1)16 (+3)
Skills Acrobatics +7
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +7

Possessions: 1300 gp.


Social Check DCs


Virra Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'4". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and her gloved hand is found clutching a greatsword. She has wavy white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the west to a Hunter, Virra learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Hunter. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting. Bonds: Job, Adventurer. Occupation: Hunter

Voice: Loud with bravado

Attributes [hide]

Virra Fabblestabble, Female Gnome Barbarian 8
Small (3'4") Gnome, Neutral Good (CR 8)
Armor Class 14
Hit Points 48 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 16 (+3)15 (+2)
Skills Nature +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Valida Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a tight fitting grey shirt and pants. Her black hair is slicked back into a classic pompadour. Her eyes are violet and she is always smoking a pipe.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Valida was born in the north. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels kind of lost in life; and to clean up the streets

Ideals: Athletic, Gifted, Persistence. Flaws: Hedonist. Bonds: Poor. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Valida Trueblood, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 9 (-1)7 (-2)
Skills Intimidation +0, Nature +3
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1400 sp. 1 Superior lock.


Social Check DCs

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