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NPC Generator

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Advanced [show]


Donaar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing the road beaten gear of a warrior. His crest is copper and curly. His eyes are likewise gold.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A true patriot, Donaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Donaar was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Slave Trader.

Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new slave trader responsibilities is difficult

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Military, Family, Job. Occupation: Slave Trader

Voice: Pronounces O like U

Attributes [hide]

Donaar Bhenkumbyrznaax, Male Dragonborn Barbarian 1
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 9 (-1)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Gnome
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 3000 cp. 1 Banded mail.


Social Check DCs


Kelter Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" southern man, he wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His hair is white and curly. His hazel eyes have a joyful gleam in them most of the time.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Justice. Flaws: Insomniac, Fearful. Bonds: Rich, Job. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Kelter Strongbones, Male Halfling Aristocrat 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp. 1 Bullseye lantern.


Social Check DCs


Ur-Edin Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'3" western man, he is wearing a long, black, dusty cloak. His auburn hair is thinning but still full. He is baby faced.

Personality: Ur-Edin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert. Flaws: Insane. Bonds: Immigrant, Poor. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Ur-Edin Tatum, Male Half-Orc Expert 7
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 12 (+1)9 (-1)
Skills Insight +4, Stealth +5
Senses Passive Perception 11
Languages Common, Orc, Druidic, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Silver pearl (130 gp). Deep blue spinel (300 gp). Iolite (50 gp). Golden yellow topaz (300 gp).


Social Check DCs


Tim Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is smooth and relatively long. His eyes are likewise brown.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy; and he's looking for his big break

Flaws: Racist. Bonds: Rich, Mentor, Adventurer. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Tim Stauffer, Male Half-Elf Aristocrat 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)13 (+1) 9 (-1)15 (+2)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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