Thamuz Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears bulky green painted plate armor, and a wedding ring on his left hand. His white hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He dislikes all the random violence that takes place in the north. As long as the job gets done he does not care how it got done.
History: Born in the north to a Dyer, Thamuz learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He became a Dyer soon after.
Motivation: Wishes to resurrect an old love.
Ideals: Pacifist, Professionalism, Fighting. Bonds: In love, Job. Occupation: Dyer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: Just what you see.
Silvo Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a white and tan robe with the hood down. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Beggar in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and sabotage a competitor
Ideals: Philantrophist, Gifted. Bonds: Job, In love, Enemies. Occupation: Beggar
Voice: American accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 122 (15d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 4000 gp. Jasper (40 gp). Aquamarine (1100 gp). Deep blue spinel (1100 gp). Black pearl (1100 gp). Aquamarine (1100 gp). Azurite (7 gp). Sard (40 gp). Onyx (40 gp). Star ruby (1200 gp). Obsidian (7 gp). 1 Medium magic item.
Sammal Trust, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He wears a broad hat to hide his balding. His gold eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Insane. Bonds: Criminal record, Religious, Adventurer. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 15)
Armor Class 12
Hit Points 10 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 15 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 6000 gp. Jet (40 gp). Blue quartz (12 gp). Amber (40 gp). Amethyst (40 gp). Azurite (12 gp). Sard (30 gp). Moonstone (30 gp). Chalcedony (30 gp). 1 Medium magic item.
Quick On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has moderate length gray fur. She is baby faced.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She also hits on women, regardless of circumstances.
History: She got into the Assassin business at a young age. A gifted student she started as a Healer, but she got bored and became a Assassin. She was always very intelligent and has formed a secret society of freemasons.
Motivation: Wants to open a new tavern; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Athletic. Flaws: Secretive. Bonds: Has a crush, Job, Adventurer. Occupation: Assassin
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 35 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.
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