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NPC Generator

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Advanced [show]


Neega Hadlee, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is kept up in a ponytail inside a broad hat. Her amber eyes dart from person to person to random spaces in the air.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She invites people to come help in her community garden.

History: When she was but 7 years old her parents immigrated from the south. She helped her mother out around the business and became quite the natural. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic, Philantrophist. Bonds: Guardian, Immigrant, Job. Occupation: Ruler

Voice: Hissing voice

Attributes [hide]

Neega Hadlee, Female Half-Orc Aristocrat 3
Medium (5'4") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)7 (-2) 12 (+1)14 (+2)
Skills Deception +4, Investigation +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kite Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her long red fur is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Kite was left her mother's suit of armor and trained in its use and care. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is greedy.

Ideals: Philantrophist, Fighting. Flaws: Insane. Bonds: Rich, Military. Occupation: Herbalist

Voice: Prounounces S like Z

Attributes [hide]

Kite Of Ale, Female Tabaxi Bard 4
Medium (5'10") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. Banded agate (9 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bree Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a simple red robe with white stripes complete with hood. Her red hair is kept up in a ponytail inside a deerstalker hat. Her otherwise smooth face is marked with small tiny scars.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bree took refuge in the ruined castle and found the beat up shortbow and armor she uses now. She got away from her former life and has fallen to alcoholism.

Motivation: Her religion dominates her actions; and someone believes her a fraud

Flaws: Shy, Addict. Bonds: Enemies, Nature, Religious. Occupation: Junk Dealer

Voice: Eastern European accent

Attributes [hide]

Bree Sunmeadow, Female Halfling Expert 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Deception +6, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Ignan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Eye agate (11 gp). Black pearl (600 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Myria Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a robe, a symbol of her god around her neck, and a nunchaku on her belt. She sports auburn long hair. Her eyes are likewise amber.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is obsessed with her god.

History: From birth she was tutored by a cruel and relentless mentor. She was taken from her home at a very young age. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Myria fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is currently in port desperately looking for someone to get her out; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Impeccable. Bonds: Religious, Mentor, Slave. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Myria Strongbones, Female Halfling Bard 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Athletics +1, History +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 600 gp. Freshwater pearl (7 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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