Nogu Clayden, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and carries flails. Her hair is chestnut and curly. She wears a mask on her face.
Personality: She snorts whenever she laughs or is feeling confident. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born blind and as such lacked many opportunities for work. She has chosen to use the inheritance that was left to her frivolously. She left for the south, certain she would find work there.
Motivation: Money/treasure; and she is greedy
Ideals: Fighting. Flaws: Disease. Bonds: Rich, Immigrant, Slave. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 44 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 500 gp. Golden yellow topaz (1200 gp). Blue sapphire (800 gp). Emerald (800 gp).
Roge Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. His hair, while still mostly chestnut, has prominent grey streaks. His gray eyes lackadaisically let the world flow into them.
Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He is afraid of women and trembles around them
History: He got into the Carter business at a young age. He worked as a nervous Carter and found it very stressful. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roge fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He would like to get married and retire; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Job. Occupation: Carter
Voice: Dark and ominous
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 4)
Armor Class 16
Hit Points 25 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 20 (+5) | 8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Draconic
Attacks Melee +2 / 1d10+0, Ranged +7 / 1d10+5, Grapple +5
Possessions: 200 gp. Malachite (14 gp). 1 Half-Plate.
Birel Firahel, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman is renowned for her bright blue dresses and hats, and a wedding ring on her right hand. She keeps her long chestnut hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Birel enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in a small desert village. A gifted student she started as a Engraver, but she got bored and became a Locksmith. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and expand her business
Flaws: Insane, Antagonistic, Hedonist. Bonds: In love, Nature, Job. Occupation: Locksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 27 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 8 (-1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Elven, Auran, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Jeweled gold crown (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A delicate brass dragon egg (80 gp). Gold music box (4000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Solid gold idol (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). 1 Minor magic item.
Theriatis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a tan and blue robe with the hood down. His auburn hair is cut short. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south to a Adventurer, Theriatis learned a great deal about his mother's area of expertise. His martial abilities were realized during a raid on his village. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: To find somewhere to settle down; and to be a carter again
Ideals: Joker, Logical, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Adventurer
Voice: Dutch accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!


