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NPC Generator

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Advanced [show]


Ownka Denholm, Female Half-Orc [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she dresses in white turtlenecks beneath a yellow coat with tan slacks. Her hair is blonde and curly. Her eyes, though not visible through her cowl, are blue.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born the only child of a wealthy merchant. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her brother

Ideals: Joker, Entrepeneur. Bonds: Family, Job. Occupation: Layabout

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ownka Denholm, Female Half-Orc Barbarian 4
Medium (5'8") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Azzakh Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. His gold crest is slicked back into a classic pompadour. He has a dull look in his red eyes.

Personality: This man loves dancing and to teach people dancing more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the east, but his parents moved at a very young age to the south. Azzakh was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Shipwright. He now spends his time doing works of charity.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic, Philantrophist. Flaws: Impulsive. Bonds: Immigrant, Criminal record. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Azzakh Skaarzborroosh, Male Dragonborn Barbarian 9
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 34 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)13 (+1) 8 (-1)13 (+1)
Skills Deception +4, History +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 20 pp. Blue star sapphire (1200 gp). Azurite (12 gp). Red spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shadow Running, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her brown fur, when down, is lengthy. She has a tattooed face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was raised in a forest tribe. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Shadow Running, Female Tabaxi Ranger 6
Medium (5'2") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)14 (+2) 10 (+0)17 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 gp.


Social Check DCs


Morgran Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he is wearing a long, brown, dusty cloak. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Morgran wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Ideals: Disciplined, Professionalism. Flaws: Insane, Antagonistic. Bonds: Nature, In love. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Morgran Trueanvil, Male Dwarf Warrior 12
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 120 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 19 (+4)12 (+1) 8 (-1)16 (+3)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 4000 sp. Rock crystal (20 gp). Chrysoberyl (90 gp). Malachite (5 gp).


Social Check DCs

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