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NPC Generator

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Advanced [show]


Griselda Byron, Female Human [Permalink]

Personal [hide]

Description: She wears just a grey suit. She is bristling with hidden weapons, mostly maces and hammers. She has a long red ponytail with little hanging trinkets. She has gleaming, smiling hazel eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Griselda is combative with any and all who dare try her patience in the slightest.

History: Griselda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently she has begun working with bootleggers and crooks.

Motivation: A rival would like her out of the picture; and seeks redemption

Ideals: Justice. Flaws: Depressed. Bonds: Criminal record, Poor, Nature. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Griselda Byron, Female Human Monk 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 6 (-2)18 (+4) 15 (+2)16 (+3)
Skills History +6, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc, Giant, Goblin, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 500 sp.


Social Check DCs


Windy Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman prefers to wear pastel clothing when she does not wear armor. Her clothes are grease stained in places. Her fur is red and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She invites people to come help in her community garden.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Ideals: Philantrophist. Flaws: Insomniac, Fearful. Bonds: Poor, Immigrant, Slave. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Windy Wind, Female Tabaxi Barbarian 10
Medium (5'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 88 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)8 (-1) 13 (+1)7 (-2)
Skills Deception +2, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs


Shedinn Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a black and grey handkerchief worn on his right side. He keeps his green crest in a flapper bob. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: When he was but 5 years old his parents immigrated from the east. Shedinn was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Fisher. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His relatives are trying to arrange a marriage; and a deep hatred of drow

Flaws: Antagonistic, Mundane. Bonds: Poor, Family, Immigrant, Enemies. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Shedinn Skaarzborroosh, Male Dragonborn Cleric 9
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)7 (-2) 12 (+1)10 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mantus Skill, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears just a black suit. He has wavy red hair. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Carpenter.

Motivation: He wants revenge against orcs; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Logical. Flaws: Cynical, Disease. Bonds: Job, Enemies. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Mantus Skill, Male Tiefling Aristocrat 8
Medium (5'4") Tiefling, Lawful Good (CR 8)
Armor Class 14
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)16 (+3) 12 (+1)15 (+2)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Orc
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 120000 cp.


Social Check DCs

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