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NPC Generator

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Advanced [show]


Kaladan Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a worn and beaten armor. He keeps his green crest in a flapper bob. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Kaladan was born the youngest of three triplets. He found a children's book about a Dragonborn Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Flaws: Shy, Fearful. Bonds: Family, Adventurer. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Kaladan Argenthrixus, Male Dragonborn Barbarian 3
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 8 (-1)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. Peridot (80 gp). Lapis lazuli (4 gp).


Social Check DCs


Dee Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She carries a battered glaive and tarnished sai as well. She wears a Stetson hat to hide her balding. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Fighting, Opinionated. Flaws: Addict, Shy. Bonds: Religious, Family. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Dee Jamjar, Female Halfling Wizard 4
Small (2'8") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)18 (+4) 7 (-2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Celestial, Dwarven, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 40 pp. Sard (70 gp). 1 Minor magic item.


Social Check DCs


Nicor Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. His dark red hair, when down, is lengthy. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Nicor hails from a village terrorized by dire rats. In his 16th year, his parents were killed by a dire rats raid, leaving Nicor alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Opinionated. Bonds: Poor, Guardian, Enemies. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Nicor Larceny, Male Tiefling Monk 8
Medium (6'5") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 28 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 9 (-1)16 (+3) 12 (+1)13 (+1)
Skills History +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Draconic, Giant, Sylvan
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4

Possessions: 1300 gp. Aquamarine (200 gp). Sardonyx (20 gp). Emerald (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His hazel eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a plains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has worked as a Spice Merchant like his mother before him.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Passionate, Joker. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Morkral Brazzik, Male Dwarf Druid 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 15 (+2)9 (-1)
Skills Deception +1, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Aquan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 40 gp. 1 Simple lock.


Social Check DCs

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