Naeris Holimion, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear blue tank tops with grey pants. He carries a battered monstrous two handed axe and tarnished quarterstaff as well. His red hair is still thick. His gray eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He is lazy, self-centered, vain, and jealous.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Tailor, but he got bored and became a Knight. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naeris fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Selfish. Bonds: Job, Mentor, Immigrant. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 13000 cp. Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item.
Astaro Turmoil, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a fine chain shirt which she covers with green colored cloaks and clothing, and sports empty pouches on her belt. Her hair is cut close to her head. Her gold eyes dart from person to person.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Astaro lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She is searching for what she claims is her rightful reward.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter
Ideals: Logical. Flaws: Shy. Bonds: Family, Adventurer, Rich. Occupation: Brewer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 43 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Halfling, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 2000 sp. 1 Minor magic item.
Trym Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is well dressed, but even with her fine clothing she looks run-down. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.
Personality: Trym speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is obsessed with a lost civilization.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an athlete and attended two major summer competitions. She never won. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: Nothing but the best is good enough for her; and she wants to meet her childhood hero
Ideals: Athletic, Impeccable. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Tailor
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 31 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Ignan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Watson Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are violet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also hits on women, regardless of circumstances.
History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Entrepeneur. Flaws: Shy, Racist. Bonds: Immigrant, Has a crush. Occupation: Weaver
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 61 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +1 / 3d4-2, Ranged +2 / 3d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: Jasper (40 gp). Rich purple corundum (1500 gp). Hematite (4 gp). Amethyst (160 gp). Chrysoberyl (160 gp). Black star sapphire (1500 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

