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NPC Generator

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Advanced [show]


Antinua Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She prefers to wear violet clothing when she does not wear armor. Her white hair is thinning but still full. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She is the product a well kept family trust fund and as such has never really known need. She found a children's book about a Half-Elf Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Sabotage a competitor; and to be a soapmaker again

Flaws: Addict, Secretive, Hedonist. Bonds: Rich, Adventurer, Job. Occupation: Beggar

Voice: Speaks in third person

Attributes [hide]

Antinua Ray, Female Half-Elf Warrior 10
Medium (4'9") Half-Elf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 43 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +5, Insight +7
Senses Passive Perception 13
Languages Common, Elven, Ignan, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +7

Possessions: 130 pp. 1 Minor magic item.


Social Check DCs


Vezera Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and sports empty pouches on her belt. She keeps her bronze crest in a flapper bob. Her red eyes lackadaisically let the world flow into them.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She used her abilities to travel the world and help people.

Motivation: To get a good night's sleep.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Disease, Insomniac. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Vezera Turnuroth, Female Dragonborn Adept 4
Medium (6'6") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Athletics +6
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 21000 cp. Violet garnet (500 gp). Rose (40 gp). Deep green spinel (100 gp). Fire opal (800 gp). 1 Minor magic item.


Social Check DCs


Veloptima Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing left arm. She is wearing the road beaten gear of a warrior. Her golden hair has been sun bleached extensively. She wears a mask on her face.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with finding treasure.

History: Born in a small village she learned the ways of the warrior from her mother. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to brigands.

Motivation: She's looking for her big break; and revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Veloptima Timbers, Female Gnome Fighter 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)9 (-1) 7 (-2)12 (+1)
Skills History +1, Performance +3
Senses Passive Perception 8
Languages Gnome
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2

Possessions: 180 gp.


Social Check DCs


Patrick Marley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a robe, a symbol of luck around his neck, and a sickle on his belt, and his gloved hand is found clutching a sickle. He wears a wide-brimmed hat to cover his moderate length brown hair. His eyes are likewise violet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Patrick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Patrick. He then took over the family business and is one of the better Mason for hire.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Job, Criminal record. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Patrick Marley, Male Human Commoner 7
Medium (6'5") Human, Neutral Evil (CR 7)
Armor Class 10
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Deception +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: Chrysoberyl (120 gp). Alexandrite (700 gp).


Social Check DCs

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