Osah Nowhere, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman wears bulky black painted plate armor. Her clothes are grease stained in places. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Flattery will make her almost putty in your hands.
History: Osah lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Interpreter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent father
Ideals: Justice. Flaws: Selfish. Bonds: Poor, Immigrant, Family. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Thamuz Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a custom-built plate barding that's adorned with black lining and desert motifs. He has done his best to style his brown hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thamuz is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp).
Cloud Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Sculptor uniform. His long black fur is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born in a small village he learned the ways of the warrior from his father. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has set out to sabotage the competition.
Motivation: Expand his business; and find a way to reverse the transformation of his brother
Ideals: Fighting, Artistic. Bonds: Job, Family. Occupation: Sculptor
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 58 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Traubon Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a long blonde beard with little hanging trinkets. This gray eyed southerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: Wants a kiss; and wants to work out more often
Ideals: Athletic, Persistence. Bonds: Has a crush, Adventurer, Military. Occupation: Sage
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 53 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 200 pp. Red-brown spinel (40 gp). Moonstone (50 gp). Banded agate (11 gp). Deep green spinel (40 gp). Freshwater pearl (11 gp). Tourmaline (40 gp). Star rose quartz (50 gp). Alexandrite (900 gp). Obsidian (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!

