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NPC Generator

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Lvl.
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Advanced [show]


Zanna Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and pastel, and wears rings and necklaces with large, colorful gems. She has a slight overbite and is overall scrawny. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her hazel eyes dart from person to person.

Personality: Eccentric and domineering, Zanna will drive conversation. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born in the north. Her father had invested heavily in several trade routes and wanted her to inherit them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has passion for adventuring and risk; and she has money and likes to spend it

Ideals: Extrovert, Logical. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Zanna Oomtrowl, Female Gnome Expert 10
Small (3'4") Gnome, Neutral Evil (CR 10)
Armor Class 14
Hit Points 2 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 5 (-3)17 (+3) 9 (-1)17 (+3)
Skills Intimidation +7, Performance +7
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Celestial, Ignan
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2100 gp. Red-brown spinel (40 gp). Smoky quartz (30 gp). Rose (30 gp). Tiger eye turquoise (16 gp). Smoky quartz (30 gp).


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears just a brown suit. He wears his beige fur down. His amber eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised in a island tribe. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Ideals: Persistence. Flaws: Insane. Bonds: Criminal record, Nature, Rich. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Emerald In the Wind, Male Tabaxi Rogue 5
Medium (5'9") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Deception +5, Insight +3
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: Fire opal pendant on a fine gold chain (1000 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Olunt Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a fine chain shirt which he covers with brown colored cloaks and clothing. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His eyes, though not visible through his cowl, are brown.

Personality: He speaks before he thinks and is too direct. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Shepherd, but he was a colossal failure. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Flaws: Impulsive. Bonds: Criminal record, Military, Job. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Olunt Silveraxe, Male Dwarf Commoner 6
Medium (4'4") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 sp. Azurite (4 gp). Chalcedony (40 gp). 1 Minor magic item.


Social Check DCs


Leaf Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized emerald on his right hand. His white fur is drawn into a tight pony tail with a dagger scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Leaf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Leaf's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his old friends; and he is greedy

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Adventurer, Mentor. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Leaf Plume, Male Tabaxi Monk 6
Medium (6'9") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)8 (-1) 14 (+2)11 (+0)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 12
Languages
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +2

Possessions: 10000 cp. Fire opal (1200 gp).


Social Check DCs

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