Shadow In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a pastel shirt with thin violet vertical stripes and blue pants. His fur is beige and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.
History: He comes from a rich western family. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world; and meet up once more with his childhood friend
Ideals: Logical. Flaws: Insane, Racist. Bonds: Rich, Adventurer. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp.
Anverth Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy brown hair. He has several tiny sapphire earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is afraid of women and trembles around them
History: He was born the only child of a wealthy merchant. Anverth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has money and likes to spend it; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Entrepeneur. Flaws: Terse, Shy. Bonds: Rich, Adventurer. Occupation: Barkeep
Voice: French accent
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 10)
Armor Class 12
Hit Points 77 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Orc, Draconic
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +4
Possessions: 800 gp.
Einkil Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is brown and curly. He has gleaming, smiling green eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Glassblower and found it very stressful. He has worked as a Glassblower like his mother before him.
Motivation: Wants to have a good time and be beloved; and wants to raise his children well
Ideals: Optimist, Logical, Gifted. Bonds: Job, Family. Occupation: Glassblower
Voice: Can't modulate volume
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Goblin, Orc, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 600 gp. Brown-green garnet (130 gp). Azurite (8 gp). Rose (50 gp). Iolite (50 gp). 1 Minor magic item.
Hubert Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt. He has a small bristly mustache and wavy blonde hair. This hazel eyed westerner is not easily forgotten.
Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Banker and found it very stressful. He tends to his Banker job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and he wants revenge against giants
Ideals: Fighting, Professionalism, Gifted. Bonds: Job, Enemies. Occupation: Banker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Undercommon, Gnoll
Attacks Melee -1 / 2d4-4, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Chalcedony (30 gp). Red-brown spinel (90 gp). Fiery yellow corundum (1600 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


