Varg Ainsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He carries with him a set of scimitars on his belt, each one with a emerald on the hilt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His green eyes dart from person to person.
Personality: He acts crazy and hedonistic. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Gifted from a young age, Varg studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Optimist, Gifted. Flaws: Hedonist. Bonds: In love. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Deep blue spinel (500 gp). Violet garnet (500 gp). Chalcedony (80 gp). 1 Full Plate. 1 Chain shirt. 1 Banded mail. 1 Chain shirt.
Tordrid Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a brown collared shirt and yellow skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She has black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: Tordrid is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: The child of a Fortune-teller, who enjoyed hunting, Tordrid was taken on many hunting expeditions. She worked as a nervous Hunter and found it very stressful. She's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Extrovert. Flaws: Forgetful. Bonds: Nature, Job, Religious. Occupation: Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 13 (+1) | 7 (-2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
Possessions: 140 gp.
Nissa Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: A 3'1" eastern woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has done her best to style her chestnut hair to look like a famous performer. She is baby faced.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. A gifted student she started as a Sage, but she got bored and became a Miller. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Shy, Secretive. Bonds: Job. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Stannor Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears skinny pants and wears a white and green robe with the hood down. His golden hair and beard is wavy and long. His fierce green eyes like to dwell on things.
Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a Barkeep, his father struggled to pay the bills. Stannor abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the south, certain he would find work there.
Motivation: To clean up the streets; and meet up once more with his childhood friend
Ideals: Gifted. Bonds: Poor, Guardian, Adventurer, Immigrant. Occupation: Mayor
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 88 (16d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2
Possessions: 9000 gp. Gold music box (3000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Large well-done wool tapestry (300 gp). Solid gold idol (500 gp). Silver chalice with lapis lazuli gems (180 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved bone or ivory statuette (80 gp). Large well-done wool tapestry (300 gp). Silver comb with moonstones (1000 gp). Gold and ruby ring (8000 gp). Gold dragon comb with red garnet eye (1400 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Sapphire pendant on gold chain (2700 gp). Solid gold idol (500 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


