Rael Raethran, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears a feathered hat to hide his balding. His eyes are green.
Personality: He acts crazy and hedonistic. He is able to fit into much smaller and tighter spaces than normal.
History: Rael was born in the north. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has comitted a past crime that haunts him to this day
Ideals: Gifted, Persistence. Flaws: Hedonist. Bonds: Criminal record, Debt. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 37 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Beiro Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Stylist, but doesn't like to broadcast it.
Motivation: To find somewhere to settle down; and to be a stylist again
Ideals: Opinionated. Flaws: Insomniac, Mundane, PTSD. Bonds: Job. Occupation: Armorer
Voice: Whispers
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp.
Bertram Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red collared shirt and brown pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He keeps his auburn hair in a flapper bob. His violet unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Map Maker.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and further expansion of business
Flaws: Disease, Fearful, Antagonistic. Bonds: Job, Religious. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 11 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vonbin Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a robe, a symbol of the sun god around his neck, and a warhammer on his belt. His long black hair reaches down to his waist. His violet eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Vonbin hails from a village terrorized by giants. His parents enrolled him in a Paladin school at a young age so that he could practice his divine talents. He ran away from his former home and has been making his living as a Herbalist for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against giants
Ideals: Fighting, Gifted, Optimist. Bonds: Enemies, Job. Occupation: Herbalist
Voice: Low and grunting
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 11)
Armor Class 13
Hit Points 100 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 16 (+3) | 15 (+2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2000 gp. Sard (40 gp). Red-brown spinel (80 gp). 1 Minor magic item.
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