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NPC Generator

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Advanced [show]


Quarion Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears skinny pants and wears a yellow and red robe with the hood down. His blonde hair is heavily combed to the left. His eyes are likewise hazel.

Personality: Eccentric and domineering, Quarion will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Quarion was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Athletic, Extrovert, Artistic, Persistence. Bonds: Family. Occupation: Servant

Voice: Speaks with back of mouth

Attributes [hide]

Quarion Iranapha, Male Half-Elf Barbarian 5
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)16 (+3) 14 (+2)6 (-2)
Skills Deception +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Auran, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 20000 cp. Amber (80 gp).


Social Check DCs


Theodoric Hallewell, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a simple grey robe with green stripes complete with hood. His blonde hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Logical. Flaws: Disease. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Theodoric Hallewell, Male Human Wizard 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 10 pp.


Social Check DCs


Tomph Gresham, Female Half-Orc [Permalink]

Personal [hide]

Description: She tends to wear a black poncho over her likewise colored trousers and shirt. Her skin is fair and her fingers are delicate and long. She has wavy chestnut hair. Her eyes are gray and she is always smoking a pipe.

Personality: She is happy with her job as a Sculptor. She turns her eye from what people do, preferring to live and let live. She is afraid of women and trembles around them

History: She was born to a pair of big game hunters, but was frequently ill as a child. Tomph liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's also a talented Engraver, but doesn't like to broadcast it.

Motivation: To reunite with her old friends; and she wants to meet her childhood hero

Flaws: Shy, Disease. Bonds: Job, Nature, Adventurer. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tomph Gresham, Female Half-Orc Adept 7
Medium (5'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)7 (-2) 10 (+0)11 (+0)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nelkin Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His brown hair is thinning but still full. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nelkin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with his crush; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Gifted. Bonds: Poor, Immigrant. Occupation: Farmer

Voice: Draws out vowels

Attributes [hide]

Nelkin Jamjar, Male Halfling Barbarian 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 55 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Athletics +4, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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