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NPC Generator

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Advanced [show]


Geva Carlyle, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear grey clothing when she does not wear armor. She is physically well-built. Her black hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city she treasured whatever gifts she got. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting gnolls, the young Geva began to lead the lost caravan. She now travels the world, in search of power and loot.

Motivation: Revenge; and she'd like to take her coworkers down a peg

Ideals: Entrepeneur. Bonds: Enemies, Adventurer, Poor, Job. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Geva Carlyle, Female Human Druid 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Athletics +0, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 gp.


Social Check DCs


Golm Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His brown hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 16th year, his parents were killed by a giants raid, leaving Golm alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Golm Quinton, Male Half-Orc Fighter 4
Medium (5'8") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)7 (-2) 9 (-1)12 (+1)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Sardonyx (40 gp). Red garnet (130 gp). 1 Minor magic item.


Social Check DCs


Erky Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'8", this man very much looks the part of a Banker. His black hair is cut short with large spiked bangs in the front. He has several tiny aquamarine earrings on each ear.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the west, but his parents moved at a very young age to the east. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better kind of golem.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Flaws: Racist. Bonds: Job, Rich, Adventurer, Immigrant. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Erky Scheppen, Male Gnome Adept 12
Small (3'8") Gnome, Neutral Evil (CR 12)
Armor Class 12
Hit Points 94 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)16 (+3) 7 (-2)12 (+1)
Skills History +7, Medicine +2
Senses Passive Perception 8
Languages Common, Gnome, Dwarven, Infernal, Orc
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Rock crystal (40 gp). Tiger eye turquoise (4 gp). Aquamarine (1600 gp). Clear bright green emerald (7000 gp). Iolite (40 gp). Obsidian (4 gp). Violet garnet (1600 gp). Sard (40 gp). Black star sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Reid, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her white hair is knotted and matted. She wears large thick round spectacles.

Personality: She is calm most of the time but flees social interaction. She is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the east to a Architect, Sarah learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Architect. She got away from her former life and has fallen to alcoholism.

Motivation: To reunite with her old friends; and she'd like to take her coworkers down a peg

Flaws: Shy, Racist, Addict. Bonds: Job, Adventurer. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Sarah Reid, Female Human Bard 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 5000 cp. Blue quartz (15 gp).


Social Check DCs

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