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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Pelt Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears pastel painted combat armor at almost all times. He wears his black fur down. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Philantrophist, Gifted. Flaws: Disease, Insomniac. Occupation: Banker

Voice: German accent

Attributes [hide]

Pelt Of Claws, Male Tabaxi Adept 8
Medium (6'8") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)6 (-2) 13 (+1)13 (+1)
Skills Investigation +1, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp.


Social Check DCs


Bimpnottin Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses in collared shirts and wears a proper scarf over her head. Her hair is brown and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was raised in a white middle class family as the only child. She struck it rich when she found rare goods in large quantities. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Athletic. Flaws: Antagonistic, Secretive, Mundane. Bonds: Rich. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Bimpnottin Ironhide, Female Gnome Warrior 3
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 18 (+4)16 (+3) 5 (-3)10 (+0)
Skills History +5, Survival -1
Senses Passive Perception 7
Languages Common, Gnome, Ignan, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2600 sp. Red spinel (90 gp).


Social Check DCs


Gerard Law, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His chestnut hair is braided into rings. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.

History: The child of a Stableman, who enjoyed hunting, Gerard was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Bookbinder. He has drifted from career to career and currently works as a Bookbinder.

Motivation: To be a Stableman again.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Nature, Job. Occupation: Bookbinder

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Law, Male Human Ranger 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)10 (+0) 13 (+1)7 (-2)
Skills Athletics +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 5000 cp.


Social Check DCs


Sarah Ainsworth, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a robe, a symbol of luck around her neck, and a shortbow on her belt. Her long silver hair is drawn into a two foot long braid. She has gleaming, smiling blue eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is able to make almost anything out of random pieces of junk.

History: Born in the north to a Ploughman, Sarah learned a great deal about her father's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has worked as a Ploughman like her father before her.

Motivation: She wants to get laid; and further expansion of business

Ideals: Fighting, Gifted. Bonds: Job, Criminal record, Has a crush. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Sarah Ainsworth, Female Human Warrior 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills Animal Handling +3, Arcana +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Sard (70 gp). 1 Masterwork Common Melee.


Social Check DCs

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