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NPC Generator

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Advanced [show]


Snafû Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with black lining and desert motifs, and sports empty pouches on his belt. His red hair is heavily combed to the left. This green eyed westerner is not easily forgotten.

Personality: Snafû speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invites people to come help in his community garden.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Impeccable, Philantrophist. Bonds: Immigrant, Job, Rich. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Snafû Fawcett, Male Half-Orc Cleric 2
Medium (6'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 9 (-1)10 (+0) 16 (+3)10 (+0)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 400 gp.


Social Check DCs


Merihim Swift, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dark leathers with embroidery. His hair, while still mostly blue, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Merihim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a desert tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Someone believes him a fraud; and he desires power and/or immortality

Bonds: Job, Military, Nature, Adventurer, Enemies. Occupation: Crown-heir

Voice: Cold and demanding tone

Attributes [hide]

Merihim Swift, Male Tiefling Wizard 3
Medium (5'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)8 (-1) 12 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Star rose quartz (30 gp).


Social Check DCs


Delebean Nackle, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has done his best to style his red hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: When he was but 6 years old his parents immigrated from the south. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Selfish. Bonds: Criminal record, Immigrant, Job. Occupation: Shepherd

Voice: Uses sign language

Attributes [hide]

Delebean Nackle, Male Gnome Sorcerer 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: Jade (110 gp).


Social Check DCs


Gilbert Petrie, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is renowned for his bright yellow suits and hats. His whole body is exceptionally muscular. His long blonde hair is drawn into a two foot long braid. His blue unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Flaws: Disease, Shy, Antagonistic. Bonds: Immigrant, Mentor, Criminal record. Occupation: Crown-heir

Voice: Farmer accent

Attributes [hide]

Gilbert Petrie, Male Half-Elf Wizard 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Persuasion +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 700 gp.


Social Check DCs

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