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NPC Generator

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Advanced [show]


Umpen Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light tan in addition to tight pants. With a patchy blonde beard and wild blonde hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Umpen hails from a village terrorized by goblins. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He has drifted from career to career and currently works as a Barber.

Motivation: A deep hatred of goblins; and he is currently in port desperately looking for someone to get him out

Flaws: Insane. Bonds: Poor, Has a crush, Enemies, Job, Slave. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Umpen Nackle, Male Gnome Adept 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 8 (-1)10 (+0)
Skills Animal Handling +1, Athletics +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. 4 Alchemist’s fire.


Social Check DCs


Manfred Kirby, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is silver and curly. His blue eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Manfred was born the youngest of three triplets. Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and to reunite with his absent father

Ideals: Passionate. Bonds: Family, Criminal record, Adventurer, Job. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manfred Kirby, Male Human Ranger 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 30 gp. Iolite (20 gp).


Social Check DCs


Qemuel Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. His long purple hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: When he was but 7 years old his parents immigrated from the south. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Immigrant, Has a crush. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Qemuel Sympathy, Male Tiefling Commoner 6
Medium (5'1") Tiefling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 41 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +7, Intimidation +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is typically in her Armorer uniform. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes dart from person to person to random spaces in the air.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Susannah was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She has built up a small fortune and can afford her own way.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic. Bonds: Job, Slave, Adventurer, Rich. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Susannah Ofandrus, Female Half-Elf Monk 2
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)9 (-1) 16 (+3)14 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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