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NPC Generator

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Advanced [show]


Abalaba Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'3". She is wearing a tight tan one piece outfit complete with pants, hood, and a cape, and her gloved hand is found clutching a rapier. Her red hair is knotted and matted. She has a tattooed face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Abalaba is combative with any and all who dare try her patience in the slightest.

History: Abalaba lived on a farm with her father, near the main road leading to a nearby town. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has since lost track of the people in her past.

Motivation: She's in love; and to unite with her brother

Ideals: Persistence, Justice. Flaws: PTSD. Bonds: Family, Has a crush. Occupation: Carter

Voice: Spanish accent

Attributes [hide]

Abalaba Lingenhall, Female Gnome Monk 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)10 (+0) 14 (+2)6 (-2)
Skills Acrobatics +0, Arcana +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Windy In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He is bristling with hidden weapons, mostly spears and rapiers. His orange fur is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Windy was born the youngest of three triplets. His family was turned out during the war. He and his family wandered west to less war torn lands. He now mingles about in high society.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and money/treasure

Ideals: Philantrophist. Flaws: PTSD. Bonds: Criminal record, Rich, Family. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Windy In the Morning, Male Tabaxi Warrior 10
Medium (6'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 65 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Arcana +6, Performance +5
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 180 pp. A delicate silver chain set with a tourmaline (40 gp). Silver comb with moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp).


Social Check DCs


Tree On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This man tends to wear a brown poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. His fur is greying and his face has many wrinkles. His green unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His mother raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Disease. Bonds: In love, Nature, Criminal record. Occupation: Slave Trader

Voice: Breathy voice

Attributes [hide]

Tree On the Mountaintop, Male Tabaxi Druid 2
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)4 (-3) 16 (+3)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 90 gp. 1 Masterwork studded leather.


Social Check DCs


Susannah Tindall, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'8". She wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her chestnut hair is smooth and relatively long. She has a dull look in her amber eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She never wears the same outfit twice, unless she absolutely has to.

History: She was born the only child of a wealthy merchant. She moved from fad to fad and when she turned 15 she discovered poetry. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC; and retire the richest woman in the south

Ideals: Philantrophist, Artistic, Entrepeneur. Flaws: Antagonistic. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Susannah Tindall, Female Human Rogue 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)9 (-1) 7 (-2)14 (+2)
Skills Deception +4, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Sard (60 gp).


Social Check DCs

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