Sun Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is typically in his Ploughman uniform, and sports empty pouches on his belt. He keeps his long lavender fur kept up in a rat tail. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted druidic powers by his dying brother.
Motivation: Further expansion of business; and his religion dominates his actions
Ideals: Gifted. Flaws: Secretive, Insomniac. Bonds: Job, Religious. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 68 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Aloro, Male Elf [Permalink]
Personal [hide]
Description: This western man wears a simple tan robe with white stripes complete with hood. His clothes are grease stained in places. He wears his red hair down. He has green eyes and a tan hat with a white feather.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 8 years old his parents immigrated from the west. Arannis was born on a far western plains where he grew up under the tutelage of his father, an expert Mercenary. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Poor, Immigrant, Religious. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 5 (-3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Vondal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown trousers with grey and pastel striped suspenders. He wears various colorful collared shirts. His auburn hair, when down, is lengthy. His eyes, though not visible through his cowl, are hazel.
Personality: He is overprotective of those who hire his services. Vondal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in a small village he learned the ways of the warrior from his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.
Motivation: Retire the richest man in the west; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Entrepeneur. Bonds: Guardian, Family, Nature. Occupation: Laborer
Voice: Spanish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 70 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 18 (+4) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 800 gp. Alexandrite (900 gp).
Eridred Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.
Personality: She has always had a great fascination with Halfling culture. Energy wise she seems alert and responsive.
History: Born to a pair of adventurers, Eridred grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her absent mother; and she desires power and/or immortality
Ideals: Professionalism. Flaws: Racist. Bonds: Poor, Adventurer, Family. Occupation: Banker
Voice: American accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 51 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +0
Possessions: 300 pp. Silver pearl (150 gp). Moss agate (9 gp). Tiger eye turquoise (9 gp). Blue star sapphire (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

