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NPC Generator

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Advanced [show]


Kallista Hope, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. She has styled her blue hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born to a criminal king-pin and mafia family She moved out east to avoid the crime she committed. She inherited the family business which she has now maintained for 10 years.

Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Depressed. Bonds: Criminal record, Job, Family. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Kallista Hope, Female Tiefling Warrior 3
Medium (6'1") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)16 (+3) 17 (+3)8 (-1)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Good lock.


Social Check DCs


Zog Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dark leathers with embroidery. He has a long white beard with little hanging trinkets. His hazel eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Zog isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born several months after his mother was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Military, Family. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Zog Roscoe, Male Half-Orc Adept 4
Medium (6'6") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 15 (+2)9 (-1)
Skills Deception +1, History +4
Senses Passive Perception 12
Languages Common, Orc, Aquan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Thomas Stafford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His long black hair reaches down to his waist. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Thomas embodies much of what other species detest in the Humans. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Flaws: Antagonistic, Fearful. Bonds: Rich, Nature, Adventurer. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Thomas Stafford, Male Human Wizard 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 gp.


Social Check DCs


Chassath Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'3" when asserting herself. She has styled her blue crest well, parting it to the right. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She can speak with the recently deceased. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Chassath abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has achieved small success as a Body Guard.

Motivation: A deep hatred of drow; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Enemies. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Chassath Jerynomonis, Female Dragonborn Ranger 2
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 14 (+2)17 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 pp.


Social Check DCs

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