Enialis Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A 4'11" western man, he tends to wear a large blue jacket. His auburn hair is braided into rings. He has hazel eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his mother was called into army service. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted from career to career and currently works as a Barber.
Motivation: Wants to open a new tavern; and he wants to get laid
Ideals: Gifted. Bonds: Job, Military, Debt, Has a crush. Occupation: Barber
Voice: Shortens vowels
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 13)
Armor Class 10
Hit Points 72 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Halfling
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 |
Possessions: 3000 gp. Large well-done wool tapestry (200 gp). Solid gold idol (600 gp). A roughly beaten golden orb (140 gp). Jeweled gold crown (3000 gp). Carved bone or ivory statuette (60 gp). Silver comb with moonstones (300 gp). Old masterpiece painting (800 gp).
Felosial Drover, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who wears a faded coat and loose pants complete with broad hat, she is not a threatening figure. Her black hair is wavy and long. Her green eyes lackadaisically let the world flow into them.
Personality: Felosial speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Felosial is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She used her abilities to travel the world and help people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Impeccable, Philantrophist. Bonds: Family, Nature, Criminal record. Occupation: Courier
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp. 1 Masterwork Common Melee.
Fragrant Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. He wears a wide-brimmed hat to cover his moderate length gray fur. He is baby faced.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Dilettante profession.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the west was not economically sound they moved to his current location. Recently the stress of being a Sculptor has made it difficult for him to sleep.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and he is unsatisfied with his job
Flaws: Antagonistic, Disease, Insomniac. Bonds: Immigrant, Job. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 34 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1800 gp. Old masterpiece painting (2000 gp).
Sorath Chant, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears black painted combat armor at almost all times. She has dyed her greying dark red hair a little too much giving a sharp dark red color. Her face is covered beneath a completely black helmet.
Personality: She dislikes all the random violence that takes place in the north. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. After coming to the age of reason, Sorath took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying sister.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Pacifist, Gifted. Bonds: Religious, Immigrant. Occupation: Seamstress
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 10 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 6 (-2) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Gnome, Halfling, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


