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NPC Generator

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Advanced [show]


Kerkad Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears black painted combat armor at almost all times. His rusty crest is thinning but still full. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kerkad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted, Fighting. Flaws: Greedy. Bonds: Slave. Occupation: Cook

Voice: Spits words with contempt

Attributes [hide]

Kerkad Argenthrixus, Male Dragonborn Rogue 2
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 360 gp.


Social Check DCs


Tarhun Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of his god on his torso. He is portly but not overly obese. His crest is short and silver. His red eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east to a Carter, Tarhun learned a great deal about his mother's area of expertise. His parents enrolled him in a Rogue school at a young age so that he could practice his martial talents. Recently he has begun working with bootleggers and crooks.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and revenge

Ideals: Gifted. Bonds: Job, Adventurer, Criminal record, Enemies. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Tarhun Mystan, Male Dragonborn Rogue 9
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1500 gp. Malachite (12 gp). Jade (160 gp). Azurite (12 gp). Tourmaline (160 gp). Deep blue spinel (300 gp). Alexandrite (300 gp). Chrysoberyl (160 gp).


Social Check DCs


Trail Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely brown suit with red socks and a vest with buckled shoes. She has brown fur. Her eyes are copper and catlike.

Personality: Confrontational and typically high on some drug or another. Further she is a bit of a stoner and is frequently out of it.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent father

Flaws: Addict, Disease. Bonds: Rich, Family. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Trail Grass, Female Tabaxi Rogue 2
Medium (6'5") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 330 gp. 1 Masterwork Common Melee.


Social Check DCs


Senteq Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is afraid of women and trembles around them

History: Sold as a small child to a wizard, Senteq was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Athletic. Flaws: Shy. Bonds: Mentor. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Senteq Wildwander, Male Gnome Cleric 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 8
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 18 (+4)12 (+1) 17 (+3)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 600 gp.


Social Check DCs

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