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NPC Generator

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Lvl.
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Advanced [show]


Hogar Stafford, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Mercenary. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Hogar wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... Further he is a bit of a stoner and is frequently out of it.

History: Hogar was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Mercenary.

Motivation: Wants to open a new tavern; and to find somewhere to settle down

Ideals: Disciplined, Impeccable. Flaws: Addict, Mundane. Bonds: Job. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Hogar Stafford, Male Half-Orc Commoner 7
Medium (5'4") Half-Orc, True Neutral (CR 7)
Armor Class 14
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)6 (-2) 11 (+0)11 (+0)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zed Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. He wears his silver hair down. His amber eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also hits on women, regardless of circumstances.

History: He got into the Engraver business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Zed and his spouse have recently divorced.

Motivation: He is content; and to settle down with his crush

Flaws: Antagonistic, Mundane. Bonds: Has a crush, Job, Family. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Zed Springfield, Male Half-Orc Commoner 7
Medium (5'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Krimmon Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a white and yellow handkerchief worn on his right side. His hair, while still mostly golden, has prominent grey streaks. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is not mentally stable, and does not behave rationally; and wants his loneliness to end

Flaws: Shy, Insane. Bonds: Has a crush, Rich, Guardian. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Krimmon Reedfellow, Male Halfling Barbarian 3
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 28 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)8 (-1) 7 (-2)8 (-1)
Skills History +1, Performance +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Oskar Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He wears his blonde hair down. His eyes are a pleasant amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Oskar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against orcs.

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Military, Religious, Enemies. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Oskar Bigtoe, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)9 (-1) 10 (+0)10 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1000 cp. 4 Holy water.


Social Check DCs

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